Karuta Card Position: Teiichi

One of the first challenges when you start a game of karuta is to figure out where to put your cards. You’ve been dealt 25 torifuda cards out of 100 total (or 8 if you’re playing online) and they need to be arranged somehow in 3 rows (2 online) such that you can remember where they are, and hopefully make it harder for your opponent to take your cards.

An arrangement of cards, might look something like the picture above: 3 horizontal rows, 1cm between them, and cards arranged across these three rows usually clumped into corners.

Sounds easy … right?

Nope.

The concept of card position or tei-ichi (定位置) has plenty of strategy, and also plenty of personal habits. The first time I ever played, I didn’t know any of this and so my tei-ichi made no sense. I called it the “chaos strategy” as a joke:

It wasn’t even using the correct arrangement or spacing, but I lost 25-0 so I guess it didn’t matter. In time, my arrangement got somewhat better:

In any case, along as you adhere to the basic dimensions of the game layout, you can arrange your cards anyway you like. But also keep in mind that you have constantly remember the current board state (i.e. where every card is) because they often move around as the game progresses. This takes considerable concentration and good mastery of the kimari-ji.

During the start of the match, a lot of people, myself included, like to place their favorite cards in certain areas, or arrange them in a certain way to help relieve the pressure of memorizing so many card positions. I am told by much better players that if you play an opponent enough times you’ll start to figure out where they usually put their cards and can anticipate this (making it easier to remember board state). I have yet to reach this state.

If you watch the anime Chihayafuru1 you may recall that the chubby kid Nishida2 explains some basic tips for good tei-ichi:

  1. Keep the one-syllable kimari-ji cards on the row closest to you. SInce they are taken very quickly, that little extra bit of distance may help you.
  2. Keep the tomofuda (友札) cards, the ones with similar kimari-ji, separate from each other. We’ll get to that in a moment.

These are merely suggestions though. Some players seem to prefer to a more offensive style of play, where they focus more on getting their opponent’s cards and less on their own card arrangement. Other players prefer a more defensive style where they focus on taking their own cards first, and making it as difficult for the opponent as possible.

A very common strategy I see for new and veteran players is to keep your tomofuda together (despite Nishida saying not to). For example, if I have the two cards starting with kono (poem 24) and konu (poem 97) as their kimari-ji, I might go ahead and keep them together. That way, I know where all my “ko” cards are. If I also have koi, then I might put all 3 together.

On the one hand, it’s easier for me to remember. On the other hand, your opponent will likely notice this too, and it makes their job easier.

You can also do as Nishida suggests and intentionally keep them separate. More work for you, but also more work for them.

Notice too that people often keep their cards towards the left and right edges. As with the single-syllable kimari-ji, that extra bit of distance makes it harder for your opponent to reach over and take the card before you do. In close games every bit counts.3

By the way, it is possible, within certain rules and customs, to rearrange cards into new positions during the match. People often do this in the late game when they have only 3-4 cards left and just want to clump them into a single spot, but this is a personal choice. I am told that moving your cards too often is frowned upon. However, if a card in between others was taken, it’s quite alright to shuffle the remaining cards on the row to the edges to take its place (keeping everything neat and tidy).

Since I am kind of a lousy player, I am not adverse to sharing my strategy here, but keep in mind that it is neither expert strategy, nor is it static. It changes and evolves as I gain more experience.

Because of my experience with Japanese language, I like to arrange mine based on columns of the hiragana syllabary, not so much tomofuda:

Chart courtesy of User:Pmx, CC BY-SA 3.0, via Wikimedia Commons

For example, if I have cards that start with “a” or “i” kimari-ji, for example, I’ll lump them together since they’re in the same column of the hiragana chart. I often group “yo”, “ya” and “yu” together similarly. Of course, I often have tomofuda among them, but that’s not always the case. I have areas where I almost always lump the “a”-row cards, the “ya”, “wa”, and “mi” cards, the “o” cards and so on. It can vary quite a bit depending on which cards I get at the start of the game, but I’ve definitely evolved some habits, for better or worse.

If I have too many cards like this, then I might break them up into two groups so they don’t clump too much. If I get seven “a”-row cards, it’s a bit silly to keep “all my eggs in one basket”.

I do follow Nishida’s advice and keep my one-syllable cards in the corners, but that’s almost a universal strategy, I’ve noticed. Even if you’re reflexes aren’t great, that extra little bit of distance away from your opponent can help.

Further, sometimes, if there’s a card that I am pretty comfortable with, such as the ooe card (poem 60), wasura (Poem 38), or shira (poem 37), I like to isolate it in the middle of the back row. It’s very easy for me to grab, and its unique position is easy for me to remember. Sometimes I do that with the iconic chiha card (poem 17) as well, though it rarely works for me. Of course, this strategy sometimes backfires too.

Thus far, we’ve talked a lot about starting positions. Let’s talk about things moving around.

As cards move around either due to penalties, or because a card from the opponent’s side was taken, things will move around. This can make things hard to remember when you’ve barely got a grasp on where the cards were previously, and that can lead to penalties. One advice I found in Japanese was to send cards to your opponent that have lots of impact (i.e. easy to remember), so you have an easier time remembering the new board state. You can also send tomofuda cards to your opponent so that they are forced to keep them together, or keep them separate. You can also break up your own tomofuda this way.

In any case, as gameplay continues, I try to scan and rescan the board state over and over again to refresh the current card positions. I even close my eyes and try to remember the board state in my mind without any visual distractions. I found closing my eyes to be especially helpful. I think in Chihayafuru, the kids even played a game where the cards were face-down, so the entire game was done from memory. I haven’t tried this yet, but might try it with a smaller set of cards someday.

Based on limited experience, I have noticed that if I stay focused and keep re-scanning the board state over and over, while paying close attention to what the reader is reciting, I tend to play better. When I lose focus, everything goes off the rails.

So, initial card position is something important to consider, but even more important is updating that “mental map”, and of course good listening skills.

Good luck!

P.S. This is pretty amateur advice, so take this with a grain of salt.

1 To be honest, I never finished season one of Chihayafuru. I watch plenty of Japanese TV, but I just don’t watch anime very much. I don’t really watch Ghibli movies either. However, in a feat of hypocrisy, I love Fire Emblem: Three Houses.

2 I forget his English nickname, but his Japanese nickname is Nikuman-kun where nikuman are just the Japanese version of Chinese hum-bao. Anyhow, you probably know the guy, right? Right? 😅

3 If you’re playing against me though, you’re probably going to win. I think my win rate is about 2-3% thus far.

Progress At Long Last

I started playing Karuta last August with the Seattle Karuta Club, and from time to time I play the computer on the Karuta online app. There’s been a lot of ups and downs in my life, but I’ve tried to stay focused and practice when time allows.

However until today I was never able to beat the hard mode on the Karuta app. At first, I played the easy or solo modes for a long time, afraid to get demolished. I eventually moved up to medium difficulty for a time and got used to it.

But every time I play hard mode, I get destroyed. I get nervous, get penalties, and lose track of where cards are because I am thinking too much about losing.

Finally, I won a match. I made a single penalty (oku vs. ogu) and yet otherwise everything else went surprisingly smooth for me. I even got three of the one-character kimarji cards (se, fu and mu) which I usually struggle with.

It was weird.

For once, I was relaxed and focused on where each card was. My mind was clear. Everything just clicked. In spite of the penalty, I played solid Karuta and won.

I guess practice really does make perfect.

Thank you, Byleth. 😋

Tips for Being the Yomite: the Karuta Reader

Author’s note: this draft was nearly complete before I had to go to the hospital in February. I decided to post as-is even if it is a bit late.

At a recent meeting of the Seattle Karuta Club, I tried my hand at being the yomité (読み手), the card reader.

The game of Karuta traditionally requires three people to play: two opponents and one person, the yomité, to read the full poem cards, the yomifuda.

Reading the cards is not just a matter of reading aloud, there’s a certain style and method to it. Plus you need to be able to read hiragana smoothly, including the weird spellings. Further you have to be clear enough that players know precisely which card to take.

Usually, Karuta players overseas just use one of several reader apps, but in Japan, Karuta matches usually have a yomité when possible. It’s a handy skill to learn if possible, even if you are musically tone-deaf like me.

This featured photo is me starting the match. I was quite nervous since it was my first time, and have a terrible singing voice. I don’t say that to be modest; I am genuinely a bad singer.

Right away, I found I could read the text easily enough, but I didn’t project my voice, or enunciate the kimari-ji properly. Halfway through the match I “found my groove” and my reading improved but I still needed practice.

Learning to read Karuta cards does not take long to learn, but learning to read well takes time.

This page in Japanese focuses on learning to read Karuta cards. It even includes a video (Japanese only)

Source: https://www.karuta.or.jp/karuta/reading/

The good news is that there are tools for non-Japanese as well if you know where to look.

This set above (product link here), made by Oishi Tengu-dō is designed specifically for reading:

In red, the kimari-ji is shown, and the text of the poem includes rhythm clues (the lines and arrows) where you should elongate the syllable, for example. Each poem has a slightly different rhythm. It’s not the same pattern with every poem. So, you definitely have to practice each poem and how to recite them.

In the end, taking turns as the yomité is a nice way to share responsibility, and even Japanese is not your first language, you can pick it up with a bit of time and effort.

Being able to recite your favorite poem the traditional way is also a neat skill to learn anyway.

Otetsuki Penalties

One of my biggest challenges with learning to play karuta are penalties (otetsuki, お手付き). A penalty happens in one of there scenarios:

  • The correct card is on the opponents side, but you touch a card on your side for any reason.
  • The correct card is on your side, but for any reason you touch a card on the opponent’s side.
  • The card is not on the board (karafuda, から札), but for any reason you touch a card on the board.

In all three cases the result is the same: your opponent is allowed to send a card over to you. Their card count is reduced by one (advantage), and your card count also increases by one (disadvantage).

If you think about it, a penalty is more costly than simply letting your opponent take the card. In the rare case of a double penalty, it is extremely costly because your opponent will send over two cards.

However, the pressure to correctly identify and then take the correct card before your opponent makes penalties possible, even for pro players. However, the more you prevent penalties the better your gameplay overall.

In my case, I get penalties often under pressure. In some games, I get as many as 8-9 penalties which is disastrous. The featured photo is a game I lost recently where I had 6 penalties. I would have still lost but the margin was much bigger due to penalties and panic (i.e. “tilting”).

If I calm down and focus, I can reduce this far fewer. Sometimes when I panic, I have to remind myself that it is better to be slow, than to be wrong.

For the past month, I have been striving to reduce my penalty rate and found a great article in Japanese. It identifies a few different patterns of penalties people tend to do, and how to counteract each. I won’t explain the article word for word, but some of the more common patterns are:

  • Forgetting (or mis-remembering) the position of cards on the board. This requires a grasp of the kimariji for quick recognition, and focus to maintain a “mental map” in your head. Personally, I find it helpful to focus on an empty spot on the board as a meditation “focal point”, so I can visualize without looking.
  • Hitting cards on both sides of the board on accident. This requires physically practicing how you move your hand and being quick, but more precise.
  • Listening incorrectly (or jumping the gun) and taking the wrong card. This is very common and a good habit to break quickly.

One method I have used and wrote about before is playing solo and reducing the pressure while focusing on being correct, not fast.

Another, general method for reducing penalties is practicing kikiwaké (聞き分け): “separating sounds”. This is a form of teaming and a mini-game in the online karuta app called “Branching Cards” in English. The Japanese kikiwake means to listen and differentiate.

“Branching Card” in English

In each round you will be presented with 2-3 tomofuda (友札), or cards with similar kimariji. Your job is to listen and take the correct one. There are no empty cards; the correct one is always on the board somewhere.

As the article explains above, you should focus on the last syllable of each kimariji so that you can more easily differentiate which is being read.

In the example below, there are two cards with kimariji of しの (shino) and しら (shira). The の and ら are what differentiate the two.

In a more challenging example, there are cards with kimariji of みせ (mise), みち (michi) and みよ (miyo). The せ, ち, and よ are what differentiate the three.

At first this is surprisingly tough to do. You have to recognize the cards quickly, and then listen for the important syllable. I made many mistakes at first, but after a couple weeks, I’ve gotten better about waiting until the correct syllable is read.

As always keep practicing fudawake, but also strive to improve your listening and self-discipline too.

Good luck!

2024 Meijin and Queen Championships

Hello,

The 2024 championships for 70th men’s Meijin (名人) and 68th women’s Queen (クイーン) titles, were streamed on YouTube this weekend!

And sub-channel here:

It seems that the Meijin-Queen championships are held every year shortly after Japanese New Year (oshōgatsu, January 1st through 3rd), and are played as “best of 3” (out of 5) battle.

The battles this year, particularly for the Queen title, were especially intense. The reigning Queen, Yamazoe (山添), ultimately lost to Inoue (井上), but each of the matches was a nail-biter. Many of them came to unmeisen (運命戦, “sudden death”), where each player is down to their last card. The Meijin battle finished in three consecutive wins for Kawase (川瀬), keeping is title.

Even if you’re not an expert player karuta player, it’s pretty fun to watch. I watched the first few matches with fellow karuta players on Discord (invite here), and we had a great time.

Also, it’s neat to see the best of the best play, learn some good techniques, and see the tradition of the Hyakunin Isshu live on for another generation.

Upcoming Podcast Interview

Dear Readers,

I am happy to report that I’ll be appearing in a podcast about the Hyakunin Isshu and Karuta coming up in a few weeks! It is exciting to collaborate with a fellow karuta player, “Steph”, who hosts the Karuta Chat podcast.

(Also available on Apple Podcast and many other feeds too)

I’ll have more details soon, but it will be a chance to share my experiences with the Hyakunin Isshu, karuta and more with a wider audience. If you’d like to know, I hope you’ll consider giving the Karuta Chat podcast a listen.

Playing Karuta Solo Has Its Benefits

Having played Karuta now for three months and against a variety of opponents, including computer opponents, I realize that I get otetsuki (お手付き, “penalties”) a lot. Like, a lot.

In one in-person game, I was nervous and got eight penalties which is simply painful. Even when playing against the computer on hard mode, I get 2-4 penalties at a time.

I had 4 this particular game (the red X’s shown). 🤦🏼‍♂️

Anyhow, after finishing some other long-term projects recently, I’ve been investing time to practice karuta, and to grow and develop my skills. One of my big goals has been to reduce penalties as much as possible, and so after some introspection, I realized that my biggest issue, besides being nervous and jumpy, is that i don’t pay attention enough to the reader.

As folks who have been following the blog know, the key to playing karuta is to know the kimari-ji syllables, those first, unique syllables each poem has to distinguish from other poems. Until you hear those syllables, you can not be 100% sure which poem is being read, and if you guess wrong, you get a penalty. Sometimes, I got lucky and guessed correctly, obviously though, sometimes I guessed wrong.

Memorizing the kimari-ji is the first step. You also have to recognize them when you hear them, and hopefully faster than your opponent.

I decided this month that I wanted to invest more time in discipline and listening skills, and less on speed, so I have switched to playing “solo mode” on the online karuta app. There are other ways to do this of course, but the point is that I am playing against a “goldfish”.

Why a goldfish?

A “goldfish” is a term in Magic: The Gathering, for when you are practicing against a completely passive opponent. They are there, but do nothing. Like a goldfish. 🐠

If you play solo mode on the online karuta app, you are not pressed for time. You can slow down, pay attention to the reader, and then take the card when you recognize it. It is also a good way to catch your bad habits, test your different card arrangements, etc. It’s a surprisingly handy tool for improving your game.

Also, it’s a great way to analyze your play style. when playing “solo mode” against the computer, I still got jumpy and took a penalty.

Further, as your listening improves, your speed will gradually improve, but it does require a touch of patience, and a willingness to sacrifice speed over accuracy. I need this. My accuracy is poor, and speed cannot fix that. If I don’t play more accurately, I will continue to suffer loss after loss.

Even when I practice fuda-nagashi drills, I realized that I had to slow down a bit, or I would mis-identify cards again. It’s important to recall cards quickly, but if you mis-identify a card, then it’s not worth it. Better to accurately recall the correct kimari-ji, even if slower.

So, if you are learning karuta, and you feel like you are struggling, stop, backtrack, slow down, and focus on playing good karuta, not fast karuta. With a bit of time and patience, it should pay for itself.

P.S. Special thanks to the crew on the Competitive Karuta Discord group (Discord invite link here) for their helpful advice, much of which was incorporated in this blog post. ☺️

The Kōrin Karuta Collection

On a quiet Saturday afternoon, the first in a long time, I caught up on some reading and continued to read through my book about the Hyakunin Isshu (mentioned here): the Hyakunin Isshu Daijiten.

In one chapter, the book discussed a special artistic collection of the Hyakunin Isshu called the Kōrin Karuta collection (kōrin karuta, 光琳カルタ) which was painted by the famous artist Ogata Kōrin (尾形光琳, 1658-1716). The featured image above is one of his famous paintings depicting irises in a field (Public domain, via Wikimedia Commons).

I had a hard time finding available images of the Ogata Kōrin collection of cards, but you can see an example at the Tengu-do homepage. There’s a few things that make this collection noteworthy among the long history of the Hyakunin Isshu….

First, the cards use a gold background, instead of white or off-color white. If you look at Ogata’s other paintings, this is a common technique that he used, so it makes sense.

Second, and more significantly, the torifuda cards are painted as well. Whereas the yomifuda cards have portraits of the poets (with some subtle details we’ll talk about below), modern torifuda cards only have the text on them. Ogata decorated the torifuda cards using scenes that matched the poem.

For example, poem 100 (ももしきや) is shown here on the Tengu-do website. The corresponding torifuda card shows the eaves of a palace since the poem is about the declining condition of the Imperial palace amidst political strife. Poem 35 (ひとはいさ) is shown here. Since the poem is about the first cherry blossoms in spring, the torifuda card depicts cherry blossoms. And so on.

Third, the cards were larger in size than a standard karuta card used today. Perhaps the cards were not meant for playing, but as a medium of art.

Also, I realized that the illustrations of the poets looked awfully familiar. My first karuta set uses the same Ogata illustrations, even though the torifuda are not illustrated, and the card background is plain white versus the original gold color.

Even the paintings of the authors has some pretty interesting qualities to them. Using my own set, let’s take a look at a few notable quirks.

First, the “emperor” cards (cards where the poet was a reigning or retired emperor) have them seated on a straw mat with a brocade edge, a sign of authority. None of the other poets have this, even if the poet was a high ranking officials in the court. Here are the cards for Kōkō Tennō (“Emperor Koko”, poem 15) and Juntoku-in (“Retired Emperor Juntoku”, poem 100):

Second, while most poets’ faces are visible, the card for Shokushi Naishinnyo (“Imperial Princess Shokushi”, poem 89) completely hides her face. Why is that?

Evidentially, Princess Shokushi was quite beautiful, and Ogata didn’t want to leave her open to criticism or scrutiny, so he hid her face to protect. In some versions of the Kōrin Karuta set, Ono no Komachi’s (poem 9) face is also hidden.

The Kōrin Karuta collection isn’t the only famous illustration of the Hyakunin Isshu, and in time I hope to highlight others.

Personal Growth

After playing some recent matches with the good folks at the Competitive Karuta Club (Discord invite link here), and also in person with the Seattle Karuta Club, I realized that, as of writing, I’ve been learning to play for 11 weeks. It felt longer somehow. I even double-checked the calendar and, sure enough, it has only been eleven weeks from my very first karuta experience.

In that time I have managed to memorize all 100 kimari-ji. It wasn’t always easy, and I recall some of them faster than others, but practicing fuda-nagashi does help.

Further, I haven’t won a single match yet (online or in person), but I feel like more confident than before, am more aware of my opponents card arrangement (tei’ichi 定位置), sometimes able to keep track of cards that have already been read, and even take a few cards now and then. My rate of penalties is still higher than I like, but that’s still a work in progress.

In short, I have grown as a Karuta player. Not a lot, but it’s nice to look back and actually see progress.

Using the analogy Fire Emblem: Three Houses again, if I may,* there is a part of the story where your students have the option to face the dreaded Death Knight. Unless your student’s name is Lysithea, very few characters can defeat the Death Knight without considerable luck and strategy. It’s not that the characters are weak, they’re just not ready. So the game encourages you to know your limits, and just skip if you’re not prepared. Much later in the game, when your characters are much stronger, you will encounter the Death Knight again and have a much better chance to emerge victorious.

In the same way, battling an advanced player in Karuta probably won’t result in victory, but those little incremental wins, each card taken, each penalty avoided, is still a sign of growth.

As a game, karuta is more difficult to learn upfront compared to things like Magic: the Gathering, Pokemon TCG, etc. However, once you pass that hurdle, it becomes a game you can carry with you the rest of your life. You don’t have to keep buying new sets of cards, dealing with “power creep” with new card sets, etc. The 100 poems of the Hyakunin Isshu have been around for centuries and will continue to be around for many more. The more you play, the more your skills refine. There’s no rush, come as you are, enjoy the poems, learn a little bit each time.

Finding a community of players isn’t always easy, but the budding international community continues to grow and we are always welcoming new people.

If you’re unsure, feel free to take the plunge anyway. Hopefully, you’ll be glad you did. I was.

P.S. featured photo taken at Ryonaji temple in Kyoto, Japan, in summer of 2023.

* the best part of owning your own blog is that you can write whatever silly stuff you want. 😋 Also, if you own a Switch, please try FE:3H. It’s a pretty neat game.

Karuta Practice: Fuda-waké

As part of my efforts to improve my practice routine and make small, incremental gains, I got some helpful advice from the Seattle Karuta Club, and was pointed toward this website. This Karuta Club, the Akita Kohohana Karuta Club, in Akita Prefecture demonstrates how to practice Karuta using a method called fuda-waké (札分け), meaning “distributing cards” or “dividing up cards”, etc.

This technique takes a bit of setup at first but is a great way to both reinforce kimari-ji and also positioning your cards (tei’ichi 定位置).

First, you need to make a chart large enough to place your cards on a 7×4 grid, like so:

       
       
       
      

Then fill in the Japanese hiragana like so. I’ve added both romaji (Roman alphabet) and kiriji (Cyrillic alphabet) for convenience.

や ya яみ mi миは ha хаた ta таさ sa саか ka каあ a a
ゆ yu юむ mu муひ hi хиち chi тиし shi сиき ki киい i и/й
よ yo ёめ me мэふ fu фуつ tsu цуす su суう u у
わ wa ваも mo моほ ho хоな na наせ se сэこ ko коお o o

I wanted to try out this method, so I used my old battle-map from Dungeons and Dragons, and drew the same chart on there:

My handwriting is terrible, but hopefully legible. You can see a close-up here:

To be honest, I made my grid a bit too small, so as I piled cards, I couldn’t see which space was which. If you make something similar, make sure the squares are extra big.

Anyhow, the method for fudawaké is to pile up your torifuda cards to the side, then time yourself:

  • Grab a handful (doesn’t matter how many)
  • One by one, put them in the right square based on the first letter of their kimari-ji.
  • Grab more cards as needed.
  • When you place all 100 cards, stop the timer.

According to the Akita Konohana Karuta Club website, their team standard is 1:40, which is quite fast. You can see that some members finish in less than one minute!

When I tried it the first time, it took me 8:05, and then on my second try, it took 6:07. Not even close to their standard, but it was a fun exercise. It is more challenging than fuda-nagashi, but still teaches many of the same skills. It also helps with the initial board setup too, because you can correctly remember where to group your cards based on common kimari-ji.

Try it out and let me know what you think!