Karuta Training through Nakama-Waké

As I wrote previously, I have been spending a lot of time trying find more effective training methods for myself and for new, foreign Karuta players because of the scarcity of resources. One website that has been particularly helpful in Japanese is Karuta Club, managed by the Meijin (master player) Kawase Masayoshi and his wife.

It’s a pretty nice site and has a ton of training and resources, though almost all of it is in Japanese. There is a nice English-language introduction that is worth reading.

But for this post I wanted to focus on one particularly helpful article. This teaches a method of memorization called nakama-waké.

The method seems a bit complicated upfront but really helps in those 15 minutes (or 30 seconds on the app) when you have to memorize the board, and uses knowledge you probably already know: the kimari-ji.

Let’s look at my kimari-ji chart here. You can see how the cards are group by first syllable : “ha” cards, “tsu” cards, “ki” cards, “wa” cards and so on.

Kawase’s article suggests that after you learn the kimari-ji, next invest time memorizing how many are in each group. If you look at the chart, there are only two cards in the “tsu” (つ) group, compared to seven in the “wa” (わ) group, or 16 in the “a” (あ) group. Some groups are very large, some are very small.

Let’s use the examples of the “ha” group. From the chart we can see that there are four cards that start with “ha” (は):

Kami no Ku
(upper verses)
Shimo nu Ku
(lower verses)
Poem No.
はなさそう あらしのにわの ゆきならでふりゆくものはわかみなりけり96
はなのいろは うつりにけりな いたずらにわかみよにふるなかめせしまに9
はるすぎて なつきにけらし しろたえのころもほすてふあまのかくやま2
はるのよの ゆめばかりなる たまくらにかひなくたたむなこそをしけれ67

If we remember that the “ha” group has 4 cards total, and when you are memorizing at the start of the match, you can determine which of the four are on the board. The rest can be safely ignored as kara-fuda (“empty cards”).

This separation of similar cards (“friends”) between the ones on the board and the ones that aren’t is why this is called nakama-waké (仲間わけ): “separating friends”.

Using the online karuta app, let’s demonstrate this. Here’s a game I played earlier, using default settings: 8 cards per side, only 30 seconds to memorize. The cards are all laid out, and my opponent (the computer) and I are memorizing.

Of the four “ha” cards, I can see two on the board, highlighted in purple. The two cards are “haruno” (はるの) on my side and “harusu” (はるす) on the opponent’s side. That means the other two in the group “hanano” (はなそ) and “hanasa” (はなさ) can be totally ignored if they are read aloud. That helps me avoid accidentally taking the wrong “ha” card and getting a penalty.

While we’re here, you might notice that both “shi” (し) cards are on the board, highlighted in green: “shira” (しら) and “shino” (しの). Even better they are on my side. That means I can just put group them together and simply listen for “shi” (し). Of course, the danger is that the opponent knows this too. Position matters.

Similarly, both cards of the “tsu” (つ) group are on the board too, highlighted in red. They are on opposite sides of the board though, so I still have to be careful to distinguish which is which when read. But it also means there are no “empty” tsu cards either.

Finally, of the seven unique “one syllable” cards, only one of them is on the board: “sa” (さ) which I’ve highlighted in blue. That means I can totally ignore the other six: “mu” (む), “su” (す), “me” (め), “fu” (ふ), “ho” (ほ) and “se” (せ) if they are read.

This may seem like more work upfront, and it does take time to get used to thinking like this, but it really helps in a couple ways:

  1. Your memorization process is more structured, less haphazard, and so you can memorize a full board of 50 cards more easily.
  2. Less risk of penalties because you’re only paying attention to the cards you know are on the board per group, and disregarding the rest.

If you’re relatively new to karuta and you find this process intimidating, you can focus on smaller, easier groups of cards for now: the one, two, and three card groups. With experience, and familiarity, you can then expand to larger, more difficult groups and even use this trick with the huge “a” group.

Five Color Hyakunin Isshu Update

Hello,

If you are learning to play karuta there are plenty of resources in Japanese language, but outside of that, there’s almost nothing. This is understandable since karuta has only very recently become known outside of Japan, but it still challenging for foreign players to develop good foundations. So, although I am a casual novice myself, I try to share what I find.

One training method used in Japan, especially for children learning to play in school, is the Five Color (go-shiki, 五色) Hyakunin Isshu method. This is a way of color-coding the 100 poems of the Hyakunin Isshu into five groups of 20, based on relative difficulty to learn. I have posted about it before but didn’t have a set to try out and demonstrate.

Since I was in Japan earlier this year with the family (visiting in-laws), I decided to get a boxed set for myself. They are hard to obtain outside of Japan, and I had to order directly from the Oishi Tengudo. My package soon arrived at my in-laws house,1 and later I brought them home and opened up the box.

The set is very nicely put together. It comes in separate boxes for the reading cards, yomifuda, and corresponding the cards you take, torifuda.

Torifuda cards on the left, and yomifuda cards on the right.

Because the Five Color Hyakunin Isshu is mostly geared for children (and not nerdy middle-aged foreigners 😅), the illustrations have a cute, cartooinish quality, and the hiragana script uses a very readable font. Notice that the card borders have colors too: yellow and red in the pictures above.

Something that surprised me was that the back of the torifuda cards, which are usually not seen during play, also show the first half of the Hyakunin Isshu poems, with the kimari-ji emphasized. This saves new players the hassle of having to go and look up what the kimari-ji are.

Poem 15 shown in yellow on the left, and poem 65 in red on the right.

Also, if you get a set like this, and you use a Karuta reader app to read only that color. Many reader apps have readings sets specifically for the Five Color Hyakunin Isshu, however, the Oishi Tengudo set divides its cards differently, and so the sets in karuta apps are not the same. You have to make your own custom sets like I did here.

So, does it work as a training method? Is it worth foreign players going to the effort to getting one of these sets?

I haven’t had a chance to field-test yet, especially with new karuta players, so I don’t know. Some foreign players online have derided the five-color method, and instead advocated other learning methods (more on those in later posts), but unfortunately I don’t have enough data to say which works. Since I have already self-learned karuta (more or less), I can’t really use myself as a test.

That said, the resources above are really nice, and since they’re geared for children, they provide a nice, gentle introduction to playing karuta. You do need to read hiragana script, but if you’re intending to play karuta, you need to know hiragana anyway. It is also one way to start with learning a smaller subnet of the 100 poems, with increasing difficulty as you move between colors.

I am eager to try this out the next time I meet with the local karuta club.

1 I also ordered a yomite card set for reading purposes. I’ve written about that in a previous post.

Otetsuki Penalties

One of my biggest challenges with learning to play karuta are penalties (otetsuki, お手付き). A penalty happens in one of there scenarios:

  • The correct card is on the opponents side, but you touch a card on your side for any reason.
  • The correct card is on your side, but for any reason you touch a card on the opponent’s side.
  • The card is not on the board (karafuda, から札), but for any reason you touch a card on the board.

In all three cases the result is the same: your opponent is allowed to send a card over to you. Their card count is reduced by one (advantage), and your card count also increases by one (disadvantage).

If you think about it, a penalty is more costly than simply letting your opponent take the card. In the rare case of a double penalty, it is extremely costly because your opponent will send over two cards.

However, the pressure to correctly identify and then take the correct card before your opponent makes penalties possible, even for pro players. However, the more you prevent penalties the better your gameplay overall.

In my case, I get penalties often under pressure. In some games, I get as many as 8-9 penalties which is disastrous. The featured photo is a game I lost recently where I had 6 penalties. I would have still lost but the margin was much bigger due to penalties and panic (i.e. “tilting”).

If I calm down and focus, I can reduce this far fewer. Sometimes when I panic, I have to remind myself that it is better to be slow, than to be wrong.

For the past month, I have been striving to reduce my penalty rate and found a great article in Japanese. It identifies a few different patterns of penalties people tend to do, and how to counteract each. I won’t explain the article word for word, but some of the more common patterns are:

  • Forgetting (or mis-remembering) the position of cards on the board. This requires a grasp of the kimariji for quick recognition, and focus to maintain a “mental map” in your head. Personally, I find it helpful to focus on an empty spot on the board as a meditation “focal point”, so I can visualize without looking.
  • Hitting cards on both sides of the board on accident. This requires physically practicing how you move your hand and being quick, but more precise.
  • Listening incorrectly (or jumping the gun) and taking the wrong card. This is very common and a good habit to break quickly.

One method I have used and wrote about before is playing solo and reducing the pressure while focusing on being correct, not fast.

Another, general method for reducing penalties is practicing kikiwaké (聞き分け): “separating sounds”. This is a form of teaming and a mini-game in the online karuta app called “Branching Cards” in English. The Japanese kikiwake means to listen and differentiate.

“Branching Card” in English

In each round you will be presented with 2-3 tomofuda (友札), or cards with similar kimariji. Your job is to listen and take the correct one. There are no empty cards; the correct one is always on the board somewhere.

As the article explains above, you should focus on the last syllable of each kimariji so that you can more easily differentiate which is being read.

In the example below, there are two cards with kimariji of しの (shino) and しら (shira). The の and ら are what differentiate the two.

In a more challenging example, there are cards with kimariji of みせ (mise), みち (michi) and みよ (miyo). The せ, ち, and よ are what differentiate the three.

At first this is surprisingly tough to do. You have to recognize the cards quickly, and then listen for the important syllable. I made many mistakes at first, but after a couple weeks, I’ve gotten better about waiting until the correct syllable is read.

As always keep practicing fudawake, but also strive to improve your listening and self-discipline too.

Good luck!

Playing Karuta Solo Has Its Benefits

Having played Karuta now for three months and against a variety of opponents, including computer opponents, I realize that I get otetsuki (お手付き, “penalties”) a lot. Like, a lot.

In one in-person game, I was nervous and got eight penalties which is simply painful. Even when playing against the computer on hard mode, I get 2-4 penalties at a time.

I had 4 this particular game (the red X’s shown). 🤦🏼‍♂️

Anyhow, after finishing some other long-term projects recently, I’ve been investing time to practice karuta, and to grow and develop my skills. One of my big goals has been to reduce penalties as much as possible, and so after some introspection, I realized that my biggest issue, besides being nervous and jumpy, is that i don’t pay attention enough to the reader.

As folks who have been following the blog know, the key to playing karuta is to know the kimari-ji syllables, those first, unique syllables each poem has to distinguish from other poems. Until you hear those syllables, you can not be 100% sure which poem is being read, and if you guess wrong, you get a penalty. Sometimes, I got lucky and guessed correctly, obviously though, sometimes I guessed wrong.

Memorizing the kimari-ji is the first step. You also have to recognize them when you hear them, and hopefully faster than your opponent.

I decided this month that I wanted to invest more time in discipline and listening skills, and less on speed, so I have switched to playing “solo mode” on the online karuta app. There are other ways to do this of course, but the point is that I am playing against a “goldfish”.

Why a goldfish?

A “goldfish” is a term in Magic: The Gathering, for when you are practicing against a completely passive opponent. They are there, but do nothing. Like a goldfish. 🐠

If you play solo mode on the online karuta app, you are not pressed for time. You can slow down, pay attention to the reader, and then take the card when you recognize it. It is also a good way to catch your bad habits, test your different card arrangements, etc. It’s a surprisingly handy tool for improving your game.

Also, it’s a great way to analyze your play style. when playing “solo mode” against the computer, I still got jumpy and took a penalty.

Further, as your listening improves, your speed will gradually improve, but it does require a touch of patience, and a willingness to sacrifice speed over accuracy. I need this. My accuracy is poor, and speed cannot fix that. If I don’t play more accurately, I will continue to suffer loss after loss.

Even when I practice fuda-nagashi drills, I realized that I had to slow down a bit, or I would mis-identify cards again. It’s important to recall cards quickly, but if you mis-identify a card, then it’s not worth it. Better to accurately recall the correct kimari-ji, even if slower.

So, if you are learning karuta, and you feel like you are struggling, stop, backtrack, slow down, and focus on playing good karuta, not fast karuta. With a bit of time and patience, it should pay for itself.

P.S. Special thanks to the crew on the Competitive Karuta Discord group (Discord invite link here) for their helpful advice, much of which was incorporated in this blog post. ☺️