Five Color Hyakunin Isshu

Recently I learned about the concept of go-shoku Hyakunin Isshu (五色百人一首), or five color Hyakunin Isshu.

During my recent trips to Japan, while shopping for Karuta sets, I did see some advertised as “five color sets” but didn’t understand the significance, and there is no information in English.

According to this helpful website, it’s a kind of teaching aid for grade school kids to learn Karuta by diving the cards into 5 sets of 20, color-coded: Blue, Pink, Yellow, Green and Orange. The website above has a comprehensive chart for each color, and which poems belong to each.

The cards are grouped this way to ease the memorization of the kimari-ji for playing karuta by organizing easier versus more difficult cards into different groups. The website above suggests the following game to help (my rough translation below):

  1. This is a 1v1 game
  2. Of the five color groups, select one at random (or however you want to decide).
  3. Shuffle the 20 cards and then divide into two piles. Using rock-paper-scissors to decide, the winner can pick their preferred pile.
  4. Each player will lay out their cards in two rows of 5 cards each. Lay your cards out so that you can read them.
  5. The tops of your cards on the top row will touch the top of your opponent’s cards on their top row. Your cards do not have to be touching each other.
  6. You have one minute to memorize your cards.
  7. The reader will reader the upper verses of the poem, then the lower verses, one time each.
  8. When you are going to take the card, yell hai!
  9. If both players touch the card at the same time, you can decide the winner using rock-paper-scissors.
  10. If one player’s hand is on top of another, the player who’s hand is at the bottom is the winner.
  11. When the reader is not reading cards, you are allowed to flip the cards over to see the upper verses. (Me: I guess the official five color cards print on both sides?)
  12. When 17 cards have been read, the match is over.
  13. Whoever took the most cards wins.

There is a helpful instructional video too (sorry, no English):

It also points out some penalties: touching the wrong card (even if you touch the correct one later) and such. Most of this is geared towards grade school kids, so adults would not likely make such mistakes.

Also, some groups seem easier than others. Based on reviews in the website above, yellow and blue seemed easiest, while orange and green were the hardest.

Since I don’t own an official five-color set (yet), I decided to make my own set by using one of my non-competitive sets, and dividing it up into the five color groups. You can see my efforts above in the featured photo. Also, please buy Dr Mostow’s book on the Hyakunin Isshu. This blog is graciously his debt. 😌

Even if you don’t play the five color Hyakunin Isshu game, you can still use an online reader app like Karuta Chant (iOS and Android). The app even has options for reading only the specified color group:

This established method of dividing up the cards into five colored groups is a very handy way to divide and conquer in your efforts to learn the karuta cards.

Try it out and let me know what you think in the comments!

Karuta Practice: Fuda-nagashi

One of the most essential skills in playing karuta is to quickly and accurately recall the Kimari-ji for each card. Speaking from experience, if you recall the cards too slow, your opponent takes them first. If you are not accurate you take otetsuki penalties which are painful. As a new player, I tend to do both. 🤦🏼‍♂️

An example torifuda card. The kimari-ji is ありま, by the way.

The trick is looking at the torifuda card, the last two verses of the poem, and from that recall what the kimari-ji is. This is not easy to do with 100 cards possible, but with practice it is possible to get good at this. With even more practice you can do this both accurately and quickly. Since there are only 100 cards possible, it is a finite set of information to learn.

The online app provides a handy mini game called “Flashcard” that’s lets you practice this. In Japanese, this method is called fudanagashi (札流し, “flow of cards”). This means to quickly sift through flash cards and correctly guessing the kimari-ji.

The app will let you practice this easily, and posts the correct answer in red. It also randomly shows the cards upside down (since half the cards on the board would be upside down anyway):

But you can also do this using flash cards. In Japan they often sell cards like this. I bought this ring of flashcards at the Tengu-dō store in Kyoto (product link here):

On the other side is the kimari-ji:

Sometimes I take this with me when walking around the neighborhood and just practice a few cards here and there.

As for the flashcard game on the online app, my first run-through I finished in 7:33 (7 minutes, 33 seconds), but also made several mistakes. Within two days, I narrowed the time down to 4:23 and fewer mistakes. After that, I decided to be more strict about mistakes (as they are costly in the game) and would reset the stack even if I made one mistake.

That was difficult at first, but I learned each time I mess up, even when I made the same mistake more than once. I probably had to reset 12-15 times but eventually I finished without errors and with a time of 4:21. Yay.

Finally, you can do this while blasting your favorite Fire Emblem: Three Houses song to keep you motivated:

The point is, is that fuda-nagashi is an essential skill for any karuta player, and there’s many ways to approach it. Find what works, and make it fun. If you do, you’ll be surprised how quick you can improve.

Edit: after writing this post, got to 04:18.

Edit #2: as of December 2023, I am down to 3:14.

Each Battle, A Chance to Grow

Dedicated to “Rachel” and “Lore”, and to blog reader . Thank you all for the encouragement!

In my last post, I talked about taking stock after a bad loss in karuta and focusing on small, incremental improvements rather than “shooting for the moon”. I used the Nintendo Switch game Fire Emblem: Three Houses as a source of inspiration.

The blog post title comes from the main character Byleth, who sometimes says this after combat. In the game, if your students defeat a foe in combat, they gain experience points making them grow stronger. If they are attacked by an enemy, they still gain experience. If they dodge an attack, do something supportive or other things non-combat related they also gain experience.

In other words, the characters get stronger not just from defeating foes, but from many other things too.

In the same way, I realized that Karuta isn’t just winning battles. It’s lots of small things you do and get gradually better at.

If you use the flash card “minigame” on the karuta app, how long did it take you to finish all 100 cards? Did you beat your time? If so, experience gained. If not, experience still gained.

If you tried a new way to arrange your cards on the board (tei’ichi 定位置), did it work better or worse? Experience gained either way.

If you practice listening and distinguishing tomofuda cards (cards with very similar kimari-ji), did you succeed? Even if not, experience gained.

If you listen to audio readings of the Hyakunin Isshu is it starting to sink in? Experience gained.

And so on.

Like Byleth says, each encounter or task is a chance to grow. It may not seem like it, but given a few weeks or months, you’ll begin to see the difference.

If you’re feeling down or discouraged, keep looking toward the skies and take it one step at a time.

Good luck and happy karuta’ing!

P.S. Fire Emblem: Three Houses is a criminally underrated game. Definitely check it out if you can. Also, image source above is from Nintendo.

Stay Focused, Keep Trying

After taking up karuta with the local community, I was soon introduced to the international Karuta Discord group (Discord invite link here). The international karuta community is great, and you get to meet people from places like Brazil, Russia, Germany, etc. If you are even casually interested in karuta, or the hyakunin isshu, it’s a nice community and worth joining.

Further, the community has been organizing periodic tournaments using the online Karuta app. I started learning karuta 2-3 months ago, and finally got to the point where I know (more or less), the 100 kimari-ji. So, I decided to throw my hat into the ring and register for the October competition.

Right away, I realized that I might be in over my head.

I lost a couple matches, both very decisively, and felt pretty of embarrassed. At the end of that day, I played poorly. In addition to slow reaction time to take cards, I tilted (in Magic: the Gathering speak) and fell apart under pressure.

I was pretty disheartened by this and I wondered if maybe I am just hopeless. Since I am starting karuta pretty late in life, I feared that maybe I am just getting too old for the game.

But, then I got to thinking. In my spare time, I’ve been playing a game called Fire Emblem: Three Houses (mentioned in my other blog here, among other places). The game, at its core, is about taking a team of amateur students and gradually turning them into an elite force through training, trial, etc. The instructor and main character, Byleth (catchphrase: “stay focused”), develops their individual talents, addressing weaknesses, taking them on training missions, etc.

I kind of felt inspired by this (and frankly, it’s an awesome game), so I got to thinking: I really do want to improve. However, if I want to improve at karuta, I need to get back to basics, stay focused, and work towards small improvements at a time:

  • Get back to basics – practice memorizing kimariji. I sometimes recalled the cards too slowly, or incorrectly. Also, card placement at the beginning of the match (tei’ichi 定位置) is important.
  • Stay focused – learning to stay calm, no matter what situation, and just pay attention to where each card is on the board. When I do get flustered, take a moment to calm myself and re-focus.
  • Work towards small improvements – I can’t expect to win tournaments overnight. But if I focus on making small, incremental improvements, inevitably my game play will improve. Things such as:
    • Better card placement on the board for easier recall / taking.
    • Cutting down on penalties
    • Small improvements to taking cards faster.
    • Getting better acquainted with rules and etiquette. The online app handles most of that, but it’s still essential to learn.

So, if you’re playing karuta, or any competitive game, and you’ve been crushed in defeat, take heart. Given enough time and dedication you will definitely improve. Don’t worry how well other people play, focus on how well you’re playing now.

Edit: if you are a fellow Three Houses fan, I challenge you to boldly declare “I am Ferdinand von Aegir” during your next Karuta match and swipe half the cards from the board Chihayafuru style.

Either you’ll make a new friend (since they are a fan), or they’ll think you’re nutty.

P.S. Featured image source is from Nintendo, and depicts both genders of Byleth (you can play either one, which is neat).

Playing Karuta Online

Edit: after publishing this article, a kind reader “Kiri”, pointed out that an English-language option exists, so I re-wrote much of this post to focus on that. Thanks Kiri!

If you are interested in learning how to play karuta, and especially if you live outside of Japan, it can be hard to find ways to practice, and learn the basics of karuta. The good news is that there is a great smartphone app for this. The Kyōgi Karuta Online (homepage), is available for both IOS and Google Android, and is a well-developed that lets you either play against a computer (great for training) or against opponents online (usually in Japanese time zones).

If you want to switch to English from Japanese, you can just follow this sequence of options (among other possible methods):

Battling

Battling of course is the point of the game, and there are two options available. The computer (CPU) option allows you to play anytime, anywhere without finding an opponent. I also find it very useful for training purposes.

Playing online of course is a more realistic experience, but requires finding opponents, and sometimes the skill levels do not always match.

Let’s look at each…

Computer Play

The computer play offers five modes, from left to right:

  • 0 – short for tutorial
  • 1 – single, this is basically a “goldfish” opponent, an opponent who is entirely passive allowing you to play at your own pace.
  • 2 – easy
  • 3 – normal
  • 4 – hard

Even if you are somewhat familiar with the game of karuta, the tutorial is great and provides helpful tips and explanations of the rules of the game, plus you still get to play a match at the end.

I found, at first, that playing oneself (i.e the “goldfish” option) is a great, safe way to play and get the feel for the game before moving into easy mode.

Playing Online

At some point you will want to try online.

The vast majority of karuta players are in Japan and so Japanese daylight hours, especially weekends, are the best time to find an opponent. On the upper-right corner of the screenshot above you can change your gamer tag from “guest” to whatever you want. As of writing, my tag is SpockHere (not shown above), so maybe you might find me online.

My first match online with a Japanese player was a complete disaster:

(I’ve been playing in Japanese partly to help with my reading, partly because I didn’t know the English-language option even existed until recently 🤦🏽‍♂️)

I took 0 cards and had 22.2% penalties because I was panicking. My opponent was so fast and aggressive that I failed miserably.

My second opponent was less experienced, but I still did poorly:

Here I did get 1 card, but still got 14.3% penalties.

That said, experience is the best teacher, so if you’re willing to take a few lumps early on, you can gain valuable experience that will help in the competitive scene. Eventually, the more you play, the better prepared you will be.

Mini Games

Note: special thanks to “Kiri” and “Lore” for pointing me to this feature. I totally overlooked it.

In the battle section, the game also includes some mini games which you can find here:

These games are a handy method for building basic skills.

The “FlashCards” game (fudanagashi, 札流し in Japanese) will take you through all 100 torifuda cards and you guess the kimari-ji :

Sometimes the cards appear upside-down, just like in a real game.

The other game, Branching Cards (kikiwake, 聞き分け), helps you distinguish cards with similar sounding kimari-ji. This is important in avoiding painful penalties.

One of these cards has a kimari-ji of きみがためは and the other has きみがためお. You have to listen carefully and take the correct one.

Conclusion

Karuta Online is a great app for easing into playing karuta without having to make a big commitment upfront, but also a way for experienced players to hone their skills too. Non-Japanese players, who are otherwise scattered around the globe, use it to organize tournaments too.

Odd Spellings in the Hyakunin Isshu

A blog reader recently left a comment about this, and I realized that this would make a good topic for discussion, especially if are you are trying to memorize the Hyakunin Isshu, or learn karuta. If you know even a little modern Japanese, you may soon start to notice that the hiragana spellings for some words aren’t always what you expect. For example, the fourth verse of poem 2 reads:

ころもほすてふ

But it reads as:

koromo hosu chou (not te-fu)

Another verse that threw me off recently was poem 44:

逢うことの

In modern Japanese, this would read as au koto no, but in the Hyakunin Isshu it is read as ou koto no.

Then there are other examples throughout, too many to list. The issue is that Japanese language, like any language, changes over time. People don’t speak or pronounce things the same as they did 1,000+ years ago.1 English language, for example, has undergone some dramatic sound-changes in the last 500 years, and yet the spelling was never updated. Hence, English spelling is confusing now.

Japanese underwent a similar change. Hiragana script at the time when it was first adopted was probably phonetic and intuitive to native speakers. However, fast-forward 1,000 years and it has long since diverged from the way people pronounce it.

This was finally fixed after World War II when the modern Hiragana spelling system was used, but old literature such as the Hyakunin Isshu remained as is. Hence, spelling of words in the Hyakunin Isshu differs from the modern Japanese equivalents.

For this reason, Japanese students of the Hyakunin Isshu often rely on furigana pronunciation guides when reading about the Hyakunin Isshu. For example, this excerpt from a Chihayafuru manga my daughter has shows examples of furigana usage:

From the manga ちはやと覚える百人一首
(“Remember the Hyakunin Isshu with Chihaya”)

Further, some hiragana themselves are pronounced differently:

  • ひ (modern “hi”) is pronounced like い (“i”), see poem 12.
  • The aforementioned てふ (modern “te-fu”) is pronounced like ちょう (“cho-u”), see poem 2.
  • Similarly, けふ (modern “ke-fu”) is pronounced like きょう (“kyo-u”), see poem 54 and poem 61.
  • ぢ is pronounced the same as じ (“ji”), see poem 12.
  • おもふ (modern “o-mo-fu”) is pronounced as おもう (“o-mo-u”), see poem 85.
  • Archaic hiragana ゑ (“weh”) and ゐ (“wi”) are pronounced as え (“eh”) and い (“i”), see poem 5 or poem 14.
  • を (“wo”) is pronounced the same as お (“o”), see poem 12.
  • む (modern “mu”) is often pronounced as ん (“n”), but only if it’s at the end of a word, see poem 3.

And so on. If unsure, just listen to audio readings of the Hyakunin Isshu and you’ll often get a feel for how it’s pronounced anyway. Or, note the furigana text above the letter, as this provides a visual cue for native Japanese speakers. Whatever the furigana says is correct. Just be aware that the spellings differ from modern, standard Japanese, and that this is a common feature of pre-modern Japanese literature. There are patterns to this, and once you get used to it, you don’t even think about it anymore.

P.S. if you think the history of hiragana script is confusing, the history of romaji (Roman alphabet for Japanese) is even nuttier.

1 I always find it mildly amusing (or annoying) when time-travel movies have everyone speaking perfect English, often British-accented English. I get that it’s hard to work in another language, especially finding actors who can pronounce it reliably, but still….

The Key to Competitive Karuta: Kimari-ji

Karuta is a game of memory and speed. You’re trying to take a specific poem card before your opponent does, and you can’t know which card it is until the reader starts reading the selected poem. So, players have to use clues called kimari-ji (決まり字), or “deciding letter (or character)” to determine which poem is being read as quickly as possible.

I had heard of the concept before, but in my quest to learn all 100 poems of the Hyakunin Isshu, I didn’t pay attention to kimari-ji, and thus during my first competition I struggled a lot. Learning an entire poem, and learning its kimari-ji are two separate skills. Over the long run, a person can do both, but if you want to play karuta you should invest in memorizing the kimari-ji for as many poems as you can.

A torifuda card (取り札) containing only the last two verses. The last two verses are also known as shimo no ku (下の句) or “lower verses”. This particular poem is poem 58.

What are kimari-ji though? These are the first letters (or characters, I’ll explain shortly) of poetic verse, that tell you which poem is being read. Since the cards on the floor, the torifuda cards, only contain the last two out of five verses of a poem, it’s not immediately obvious which is which. The reader has the full poem using the corresponding yomifuda card.

Anyhow, both the torifuda and yomifuda cards are written using Japanese hiragana script. Hiragana is not an alphabet. It’s a syllabary. Each letter/character is a self-contained syllable or ji (字) in Japanese. Like many languages, English uses an alphabet so it takes 2 letters to spell the syllable “go”, but in Japanese this would require a single character: ご.1

If you’d like to learn more about hiragana script, check out my other blog here and here. Learning hiragana is worthwhile not only because it will unlock the Japanese language, it will help you play karuta a lot more effectively. It takes effort to learn upfront, but the good news is that it’s a learn-once-use-often skill.

When first learning to play karuta, and memorizing the poems, you soon realize that cards often fall into common patterns just based on the first few hiragana syllables. Others stand out from the others and are thus easier to recognize during play.

Let’s look at an easy example, poem 77 (my wife’s favorite).

This poem begins with the first verse:

をはやみ

se wo hayami

The “se” (せ) in “se wo hayami” is unique among the Hyakunin Isshu anthology in that there are no other poems that start with “se”. So, as soon as the reader says “se”, highlighted below in blue, a seasoned player knows the poem being read is number 77, and that its fourth verse starts with われても, shown in red below.

This is an example of a one-character (一字, ichiji) kimari-ji poem, also called a ichiji-kimari (一字決まり). Poems that can be recognized by the first two characters are niji-kimari (二字決まり), three-character poems are sanji-kimari (三字決まり), four are yojikimari (四字決まり), and so on.

At other extreme end are six-character kimari-ji poems, also commonly called ōyama-fuda (大山札, “big mountain cards”). Here’s an example below.

The yomifuda cards above are poem 64 (left) and poem 31 (right). Both start with the same 5-character verse, shown in green: asaboraké. It’s not until the sixth character (blue) that they differ. In this case, the sixth for poem 64 is “u” (う), and the sixth character for poem 31 is “ah” (あ). So, if you are listening to the poem, you have to wait all the way until the start of the sixth character to know which poem is being read. If you jump the gun and pick the wrong one, you get a foul (otetsuki, お手つき). Speaking from experience, I have done this. 🤦🏻‍♂️ It sucks.

In any case, vast majority of poems out there usually fall between these two extremes. The more you practice playing karuta, or memorizing them, the more you internalize them. This is important as kimari-ji work like a trigger: if you’ve memorize the “board state” (i.e. where everything is on the board), as soon as you hear the right syllables, BOOM, you take the card before your opponent does.

If you’ve been training for a while, this motion is almost unconscious. It’s a great feeling when it happens.

Shifting Kimari-ji and Late Game

As the game progresses, or depending on which cards are on the board, even a “six-kimariji” card can become a one-kimariji card. How? This is called kimariji-henka (決まり字変化, “shifting kimariji”).

“Rachel” from the Seattle Karuta Club kindly provided the following chart for the blog:

This chart shows a breakdown of all 100 poems with their kimari-ji, sorted by the initial hiragana character on downward. This is important because if the cards start with naniwa-e (poem 88) and naniwa-ga (poem 19) are both on the board, you have to wait until the fourth syllable (e vs. ga) to determine which card to take. Because of their initial similarity, they are grouped together as tomofuda (友札, “friend cards”).

However, if one of the poems above has already been read, and another card with the kimari-ji nanishi (poem 25) has not, then you only need to determine which one to take based on naniwa vs. nanishi. You don’t have to wait until the fourth character. If there is only one card on the entire board that starts with “na” (usually very late in the game), you can just trigger off that.

As the cards on the board reduce in number, this comes up more and more. This is a slightly more advanced topic, but as you gain more experience, you’ll start to notice this too.

So…. How do you memorize them all?

There are many approaches to learning the kimari-ji, so you should find a method that works for you, and not be afraid to adjust that method if it’s not really working. I have created a chart to help listed out the kimari-ji and also group them by tomofuda for easier memorization.

Since my last karuta competition, I’ve shifted methods a few times. But there are some popular methods worth mentioning.

First of all, the 1-character kimari-ji can be remembered using this simple rhyme:

む す め ふ さ ほ せ

mu su me fu sa ho se

Which actually spells a mnemonic sentence in Japanese:

娘房干せ

“Daughter, dry the bunches [of flowers, grapes, whatever]

However, for learning all 100 poems, the Seattle Karuta Club pointed me to some helpful resources online:

  • Karuta SRS
  • LearnKaruta is a great starting point in general
  • This site divides the kimari-ji by initial letters, and has good visuals.
  • There are mobile apps too, though many have advertisement banners and such. You can search for “hyakunin isshu” in your favorite app store.

There are a lot of helpful charts and explanations in various Japanese sources (this is a great example), since it’s a popular pastime, but if you’re still learning hiragana and not familiar with Japanese language, you may need to stick with English-sources for now.

For my part, I started trying out some things at home. Since I don’t have a goza mat yet, I just grabbed one of my battle-map playmats I use for Dungeons and Dragons, and used that as a play area:

I started practicing with batches of 5-10 karuta cards at a time, starting with the 1-character and 7-character kimari-ji, since they are both fewest in number.

But then I started sprinkling poems in that I just happened to like. Since I spent so much effort memorizing poems previously, I picked out another 10-15 that I liked, and mixed them in anyway.

Then, I started making my own flash cards using Anki SRS using a format similar to this site:

This is poem 9 by the way.

As you can imagine, there’s many ways to learn the kimari-ji. The sky’s the limit as they say. Find something that works for, or keep experimenting until you master all 1️⃣0️⃣0️⃣ poems! Once you’ve done that, the game really starts to open up.

Anyhow, my goal is to try to learn at least half of the cards reliably before the next meeting of the Karuta Club in September. It won’t win me any matches, but it will build a foundation for (hopefully) future wins.

Good luck, and happy Karuta play!

1 There are a few exceptions to this in the Japanese, mostly in the revised modern spelling, but not worth calling out here.

The 101st Poem of the Hyakunin Isshu

While watching competitive karuta online, and in person, I noticed that there is a certain poem that is read at the outset of a match, but what’s interesting is that this is a poem that is not actually part of the Hyakunin Isshu.

This poem is called the joka (序歌), or preliminary poem, and reads:

JapaneseRomanizationTranslation
難波津にNaniwazu niIn Naniwa Bay,
咲くやこの花Sakuya kono hananow the flowers are blossoming.
冬ごもりFuyugomoriAfter lying dormant all winter,
いまを春べとIma o harubé tonow the spring has come
咲くやこの花Sakuya kono hanaand the flowers are blossoming.
Translation courtesy of Chihayafuru Fandom Wiki

What’s interesting from a historical standpoint is that this poem was composed by a 3rd century immigrant to Japan named Wani (王仁), who came from the Korean kingdom of Baekje1 and is credited with introducing the Analects of Confucius and the Thousand-Character Classic to Japan at a time when it was actively trying to import knowledge and culture from the mainland. I’ve talked about Japan and Baekje here as well.

The poem by Wani was so highly-praised it was felt in antiquity that if you were going to know any Waka poem, you had to at least know this one. Hence over time it became the opening poem for karuta competitions. Like many poems of the Hyakunin Isshu, it was originally preserved in the official Imperial anthology, the Kokinshū.

In karuta matches, the poem is always read before the match begins. My guess is that reciting this poem helps to calibrate or warm-up the players before the match actually begins. Apparently, the last two verses, the shimo no ku (下の句) in karuta, are repeated twice. Once it’s read twice, the match begins.

It’s fascinating to note that this poem has been in existence for 1,700 years, and is still going strong!

P.S. Photo is Osaka (Naniwa) Bay at sunset, Quelgar’s photos, CC BY-SA 2.0, via Wikimedia Commons

1 A time when the Korean peninsula was divided into three warring kingdoms. Baekje probably had the closest relationship with the early Yamato Court of Japan due to proximity and mutually beneficial relations.

My First Karuta Competition

I’ve been running this blog since 2011, but until very recently I had no idea other non-Japanese people around me even knew about the Hyakunin Isshu, let alone play the competitive version. I honestly thought I was the only one around.

Enter the local karuta club called the Seattle Karuta Club (homepage).

I stumbled upon their website last month, and being intrigued, came to a recent session. The people at Seattle Karuta Club were super nice and helped me get acquainted with my first game. My first opponent was Lore, one of the founding members. Above, you can see a view of my side of the board as we were setting up. I call this arrangement the “chaos strategy” because I had noooo idea what I was doing. 😅

Another view of me overlooking my cards and trying to make sense of them.

One of the things that immediately struck me was that the torifuda (取り札), that is the cards you take, have no marks to distinguish hiragana て versus で, or ち versus ぢ, etc. I presume this is by design, and yet after all this time I had simply never noticed before. 😅 In any case, my brain struggled to make sense of my board for the first few minutes until I started to pick out verses I knew. But it was too little, too late.

The card on the right, the yomifuda (読み札) uses normal Japanese syntax. The card on the left, the torifuda (取り札) is very streamlined for visual simplicity.

Further, I realized quickly that knowing a poem, and being able to listen to a poem are two different skills. If your ears aren’t tuned to the reading, you’ll totally miss a poem you might otherwise know. For example, poem 24 is near and dear to my heart, but when it did come up in a match, my brain registered it much too slow.

So, in the end, I lost 25-0. Lore was amazing. They really knew their stuff, and not only helped me through etiquette and good arrangement strategy, but also some pointers about what to listen for, mnemonics, etc.

Afterwards, the club members and I had a fun chat about all things related to the Hyakunin Isshu, how folks met, and so on. I was surprised by how many people were inspired but the Japanese anime Chihayafuru (which embarrassingly, I never watched 😅), and how useful that anime is for learning strategy.

Then, abruptly, we had to relocate venues due to shutting down from inclement heat, and club member Rachel gave us all a ride. Thanks Rachel!

For my second match, I played again Kiri, another founding member. As with Lore, Kiri was another sharp player and super nice. Kiri also drew amazing illustrations on the back of their cards. This is recommended by the club to help keep track of one’s own deck versus others, but Kiri definitely went the extra mile. 😊

My match with Kiri was similarly 25-0, but this time around, my brain had adjusted somewhat to the rhythm of poetry recitation, and I could pick out a cards I could now recognize. Further, I started to develop a crude strategy for arranging my cards. I haven’t covered the concept of kimari-ji in this post but have one coming up soon. That’s a topic worth its own blog post (or three).

I knew going into this I’d be poorly prepared, but I also really wanted the experience, because I knew reading about and watching YouTube videos just wasn’t enough. Even if I got clobbered, I’d learn a lot and the Seattle Karuta Club did not disappoint. I genuinely had a great time and was fired up about learning Karuta for next time.

After I got home, I busted out my decks from Japan and starting practicing a few things, including listening, kimari-ji and so on. Also, my daughter had some old copies of the manga Chihayafuru in Japanese which I am borrowing.

Issue 1 of the Chihayafuru manga, Japanese version
A special edition of the manga, devoted toward learning to play Karuta.

All in all, competitive karuta was super fun. Compared to my days playing Magic the Gathering where it was all about money, and competitive dude-bros, “grifters”, “grinders”, etc, the karuta scene, by contrast, was much more about fun.

Rachel, Kiri and Lore were all solid, no-nonsense players, but they knew how to have fun and make people feel welcome too. I can’t tell you the last time I was at something like this that didn’t make you feel dumb or awkward. Everyone is learning together.

Further, compared to a hobby like Magic, Karuta has more cost upfront (for a deck, goza mat, etc) plus memorizing the kimari-ji, but then that’s it. It becomes something you just enjoy and perfect over a lifetime. Further, the deeper you go, the more you get out of it.

So, I am already thinking ahead toward the next meeting, and practicing for my next game.

Thank you Seattle Karuta Club!!

April 2023 Update: Mental Blocks and Review

Hello Readers,

The good news is that I cross the halfway point in late March and memorized 50 of the poems! 🎉 When I started in January, I wasn’t I’d get very far before life got in the way. It has gotten in the way since returning to the US, but I have been able to manage learning the Hyakunin Isshu amidst the chaos.

The bad news is is that I stopped to review the 50 cards that I learned so far, and discovered that even those that I knew well are already starting to fade from memory! 😮

This has reinforced for me that periodic review is required for weeks, maybe months on old cards. Even if I feel I have “nailed it”, my mind gets rusty pretty quick. So, I had to go back and start reviewing old cards again, which takes away from learning the remaining 50.

Thus, I am experimenting with a hybrid method whereby I review a small number of cards per day (3-5 max), with a mix of old and new. I found that powering through more cards per day was exhausting and not always feasible with my schedule, and one card per day wasn’t quite enough. So, I settled on 3-5, and keep it on my desk at work so that i can review for a minute or two. Small, frequent reviews seem to work better than “power sessions”.

By mixing old and new, I hope I can also trim down the cards that I need to review, but also keep the momentum going in learning the remaining poems.

One nice thing to consider is that once I’ve memorized all 100, then it’s just review for the rest of my life. No need to learn more poems (unless I delve into Imperial anthologies or other works). So, part of me just wants to hurry up and power through the last 50, but until we get closer to the end, I think it’s essential to keep an even pace of learning a few poems at a time, while also reviewing old ones bit by bit.

Time will tell.

P.S. Thanks to everyone who’s been submitting ideas, suggestions, translations and so on for the Hyakunin Isshu. I am not always able to respond, but I do read and appreciate them. 🙂

P.P.S I am posting this at the end of March, despite the title. I just assume that as April is imminent, people won’t always read this post right away.